Teaching Activities (Free)

The Thingamabob Game: A Simulation on Capitalism vs. the Climate

Teaching Activity. By Bill Bigelow. Rethinking Schools. The Thingamabob Game helps students grasp the essential relationship between climate and capitalism.
Time Periods: 20th Century, 21st Century
Themes: Climate Justice, Environment, Economics

The premise of this activity is that an economic system driven by the profit motive inevitably collides with the health of the planet in general, and with climate stability in particular. A challenge for educators is finding ways to help students experience this fact—and wrestle with its implications.

The Thingamabob Game helps students grasp the essential relationship between climate and capitalism. And coming to this realization is not merely academic. How we think about solving the climate crisis depends, in large part, on what we think is causing it.

Climate Justice More Resources Ad | Zinn Education ProjectIn the Thingamabob Game, small groups of students represent competing manufacturers of “thingamabobs”—goods that, as in the real world, require natural resources to produce and whose production creates greenhouse gases, especially carbon dioxide. In the game, as in the real world, the more we consume and produce, the more carbon dioxide is released into the atmosphere, and the more we put at risk life on Earth.

The Thingamabob Game effectively highlights how the capitalist market has no built-in alarm system to protect the Earth. As social critic David Korten writes, “There are no price signals indicating that the poor are going hungry because they have been forced off their lands; nor is there any price signal to tell polluters that too much CO2is being released into the air, or that toxins should not be dumped into soils or waters…”

The essential lesson in this activity is that economic systems that put financial profit above all else are incompatible with climate stability and environmental responsibility.

Lesson originally published by Rethinking Schools | Zinn Education ProjectThis lesson was originally published by Rethinking Schools in A People’s Curriculum for the Earth. The lesson was posted at the Zinn Education Project website as part of the Teach Climate Justice campaign.

Classroom Stories

I used The Thingamabob Game: A Simulation on Capitalism vs. the Climate, to great effect, in my 8th grade classes.

As we discuss the Industrial Revolution, it’s hard for kids to grasp the bigger-picture effects of manufacturing.  We looked at how production and machinery led to pollution, how they caused an upsurge in use of resources, and how the following shifts in transportation led to more pollution (from trains) and more human-led change to the landscape (mining, railroad building, etc). That thread led to a discussion of how industrial changes in the north affected the Mississippi River, and how that then affected the less-industrialized South.

—Richard Storrs
Middle Social Studies Teacher, East Hampton, Connecticut

I’ve played the Thingamabob Game with my classes two years in a row now, and each time the students are engaged, frustrated, creative, and reflective. Each time I’ve played students come up with new and creative solutions. In reflecting on their experience, students say they lost the game because they cared more about money and the candy reward than about protecting the earth. I ask how we can make real CEOs care about protecting the earth, and students come up with wonderful solutions such as boycotting, charging companies a fine who produce too much CO2, and my personal favorite, making rich companies give away most of their money to pay for installing solar panels for everyone. (There was also one enthusiastic student who proposed we reward companies who did not produce much CO2 by giving candy to their CEOs, just as the rich “CEOs” in our class had gotten candy, which I thought was a charming idea).

There was a particularly memorable moment last year in which six out of the seven teams were cooperating by producing very few Thingamabobs each round, and one company was defecting and maximizing Thingamob production in each round. The other students were getting frustrated, and one girl asked if we could change the rules so that if their class did end up going over the CO2 trigger number, the companies with the least CO2 production ended up with the prize. I made a quick decision and told them yes, if they democratically voted to change the rule, it would change. The girl put her plan to a vote, and it passed by a wide margin. In the end, I think this was an empowering lesson for everyone involved about strength in numbers, recognizing true motives, thinking outside the confines of the system, and organizing.

—Ann Finkel
Middle School Science Teacher, Brookline, Massachusetts

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